
Computer games have come a long way since the days of Pong, when bouncing a pixelated dot back and forth across the screen of a tube TV was considered state of the art.
From those humble beginnings, the industry has developed into an entertainment behemoth, racking up estimated revenues of $36 billion in the U.S. in 2017, according to the Entertainment Software Association. Compare that to 2017 U.S. box office earnings, which came in at a little over $11 billion, and that number is even more impressive.
Gaming